Gelik's Quest

Gelik Aberwhinge dropped his pernicious attitude and draining sarcasm, and to an extent, his guard, while around the fire and some storytelling by Romulo Trembleplank and himself. He confided in Romulo and the others, telling them that he is a member of the Pathfinder Society, a fraternity of scholars and adventurers spread across Golarion and beyond. Or rather, he was. He tells a story of a lowly gnomish Pathfinder hocking knock-off relics and artifacts, and the jealous merchant that reported him to the local guild, after which the gnome was suspended, indefinitely.

He apologizes for his sour demeanor and says he felt like the gods were dangling his salvation in front of him. The Nightvoice, a Pathfinder Society exploration vessel was en route, northbound for Almas, Andoran decades ago. It never made port at its next scheduled stop and weather charts indicated that the region was in drought with no storm activities between the time the Nightvoice left Eledor, Sargava and should have reached the Shackle’s Port of Quent. The Pathfinders were on an expedition to map southern Garund and were heading home when it first was declared missing. Gelik says, with some sarcasm, that this damnable island might just be the sort of place of unlucky magnetism. Or the ship could have been taken out by pirates or sahuagin or a seadrake just as likely. Either way, if he could discover anything about the Nightvoice, he might just be able to convince the guild to reinstate him.

Once Gelik is made helpful, he shares secrets of comedy and speech with the PCs—after a day of practice, these techniques grant a permanent +1 bonus to the save DC of any charm or language-dependent effect a PC uses.

Gelik's Quest

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